Taking a break from drawing concept art, this week we looked at lighting for the first time and its importance when it comes time to render whatever it is you're working for. We had learnt that when you're modelling, texturing or pretty much doing anything in maya you don't need to add a light to a scene to see what it is that you're doing. That changes however, when you have to render out your finished model or animated scene.
If you choose to render something with no light in the scene, the camera will render a black screen. If you want to see what you've done, you have to add some Arnold lighting into the scene. In order to demonstrate this we were given a model of a head bust and asked to light it in a way that conveys an emotion from a provided list. After trying a few different combinations - I finally settled on the image above as my overall submission for this task.
The practical application of the theory really helped to convey the importance of having proper lighting in your scene in order to get a successful render.

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